1.5 2-D Kinematics
2026-03-09 05:57
Status: #new
Tags: #physic
2-D Kinematics
Composition Method
- Composition Method outlines a method that takes calculations of x and y values separately, all connected through the concept of time :O.
- Here's how it can be done:
- The initial velocity (
) of object x is A m/s at 30 degrees. - We can identity the x and y components through cosine and sine.
= =
- In addition, this can also be applied to the concept of acceleration
- If we know that
= C m/s, then it can be inferred that a = - The same can concur for y:
=
- If we know that
- Notice that theres no degrees in the x and y sections?
- Thats the power of composition, which enables this
- The initial velocity (
- Calculating Acceleration and Pythagoras
- If we can calculate only
or , then we are severely limited. Theres a easy way to deal with this however... given that
- This concept can be applied to ALL of kinematics!
- If we can calculate only
X and Y Tables
- Now that we have a mechanism to determine x and y and how to fuse them together, now we need an organized method of organizing those x and y's:
- Given that say these two velocity vectors are the only vectors in our problem, using the pythagorean theorem method used in acceleration (see above)
- We can determine the resultant velocity vector
- Given that say these two velocity vectors are the only vectors in our problem, using the pythagorean theorem method used in acceleration (see above)
Subtraction of Vectors
- We know that
- If we want to take the X and Y tables, we will have to subtract??. Now thats confusing. Hence we rewrite say -12cos(100) as + (-12cos100)
- This leads to + (12cos280) or heck even + (12cos10)
- Really, thats all there is to it:
- Takeaway: (Vectors can be added and subtracted)
- If we want to take the X and Y tables, we will have to subtract??. Now thats confusing. Hence we rewrite say -12cos(100) as + (-12cos100)
Projectile Motion
- In Projectile motions, we can always assume that the horizontal acceleration DNE. This implies that there is a constant horizontal motion. The real calculations occur with the vertical motion. Time links up the x and y components.
- Acceleration is always calculated given
where "-" represents a downward vertical motion - There are also a few adapted formulas and some key takeaways that can be observed:
- Acceleration is always calculated given
- Greatest Maximums
- A greatest maximum is defined by
- A greatest maximum is defined by